There are eight characters, as overstated as anything else in the game, each with four vehicles apiece. Hotshot Racing is a rowdy thing itself, with a knockabout style and humour that, despite its wealth of inspirations from classic 90s Japanese video games, feels so very British. There's an impressive selection of viewpoints - and in first-person you can see unlockable bobbleheads doing their thing, Rad Mobile-style. It's incredibly easy to get to grips with, perhaps because this is the sort of thing best experienced with a bunch of rowdy friends in the four-player splitscreen that's on offer. The drifting itself takes its cues from Split/Second, with cars quick to break traction and just as happy to snap back into line in what's a very approachable brand of arcade racing. There's a touch more Sega beneath those visuals - a dash of Scud Race in its garage that takes inspiration from real-life legends, a little OutRun in its drifting and drafting, both of which are then used to fill up a multi-stage boost bar that's pure Burnout. They're upbeat fantasy worlds, presided over by gargantuan statues and speeding under blue, blue skies. And this really is a striking thing, both in stills and in motion: commendably, it's 60fps across all platforms, that slickness doing justice to colourful, overstated worlds that feel like the developers have had some of whatever Sega was drinking in its mid-90s heyday. There's some of Virtua Racing, Winning Run and those other early 3D pioneers in Hotshot Racing, withs its lo-polygon look that's so sharp you could slice your finger on its hard edges.
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